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Forge of empires determing guild play belongs
Forge of empires determing guild play belongs










With that in mind, we raised several questions that we would like to share with you to explain our next steps on how to improve the overall Guild gameplay experience. If a guild has two members, one in Iron Age and one in Colonial Age, then only goods from those two specific ages will ever be asked for. Forge of Empires has evolved over the last few years, as has the game team, and we want every feature in our game to be appealing to, and for, as many of you as possible. Only the eras that are represented in a guild will determine the costs of province buildings. These numbers clearly show we can do better - our aim is to provide you with a more approachable, understandable and technically stable gaming experience. Less than 5% of you are playing the feature, while for Guild Expeditions it is 10 times more. We know that this, along with its many issues and lack of scalability, has rendered GvG the one feature that is used by only a very few of you out there. Since its release, we knew GvG was a very complex feature, in technical and usability terms. If you suspect a player may be inactive, try visiting his city manually rather than clicking the aid button. Less than 5 of you are playing the feature, while for Guild Expeditions it is 10 times more. If you constantly find yourself sitting in a players tavern already when you visit it, then he is no longer collecting from his tavern and is probably inactive.

forge of empires determing guild play belongs

In the past few months, we have been thinking about what to do with the current browser-only feature: Guild versus Guild (GvG). Since its release, we knew GvG was a very complex feature, in technical and usability terms. Plans to improve the overall Guild play experience












Forge of empires determing guild play belongs